Wednesday, April 28, 2010

A trip to the mall confirms body modification interests

(no, not me.. I am decidedly "factory" and un-modified)

So, in pondering all this Cyberpunk stuff I really wanted to design a believable game world.  All too often game worlds are designed almost based on a drawing or single frame of reference regardless of how such a thing can be explained.  For example, I think "Rifts" was designed based upon a visit to a custom car show -- "Man, that van with the airbrushed Dragon fighting a wizard in a mecha was awesome!"  And BOOM a game world was created...

I am joking, Rifts is a favorite of mine (not really to play but to read and look at all the great pictures and ideas).  But I didn't want to create a world without valid explanation.

So, as such I am forced to ignore Sci-Fi cannon because some things just are not realistic in my setting of the year 2032.  Robots and space living might exist but only slightly more common than the present day (there are Robots with minimal AI and there are people living on the International Space Station, but tell that to a kid in Mogadishu).  

I am totally ignoring Cybernetics and Bionics for the same reasons.  It is not that people are uninterested in body modification and it is not that people don't want to spend money on gadgets, it is that I don't think that is a combined interest.  Body modification has two classes, both want to control what they see in the mirror but they have divergent ideas of what they want to see.  One group could never be young or skinny enough and choose the more socially acceptable route of cosmetic surgery.  The second group is interested in a different aesthetic, and chooses piercings and tattoos.  

While people are willing to do strange things to their bodies (things we should not get into but a quick Google will reveal), I don't see people ready to cut off arms and legs to get robotic ones.  Without demand, the development of robotic limbs is and will be stagnant.  Recent advancements based upon war injuries (young men who are injured and want to return to active duty military) has given us some life-enhancing technologies.  In 2008 a runner who had prosthetic lower legs was disallowed to compete in the Olympics because his prosthetics gave him a mechanical advantage over runners with flesh ankles and feet.  But these are not the prosthetics we think of when the topic of bionics is discussed, but rather his prosthetics were metal "blades" which act more like springs attached below the knee (far cry from the art in Rifts).

As DARPA and other groups research these prosthetics and the technologies to accurately control them, the central question to forming a Cyberpunk market for Bionics must be addressed: "Will the technology and the demand meet at a point prior to 2032 where consumers will willingly hack off perfectly good limbs to have mechanical prosthetics installed?"

Before you answer there is a critical factor to consider, Sex.  Will a prosthetic make a man more or less attractive to a woman?  Would a Rifts "Full Conversion" be able to meet a woman at a bar or even on Harmony.com?  Well there is "Acrotomophilia", or the attraction to people who are missing limbs.  I just think that the present and near future population has a long way to go before such body modifications are mainstream enough to support a demand for mechanical replacement of limbs, and that was provided the technology provided even similar levels of performance to normal biological functions.

I feel the future is in Biogenics and the generation of living tissues via cloning or growth in laboratories.  Presently ears and noses have been grown in labs and the technology is developing to use stem cells to regrow adult tissue (http://www.plosgenetics.org/article/info:doi/10.1371/journal.pgen.1000915).

I think it would be far easier for Arnold Schwarzenegger (as Conan the Barbarian) to meet a woman than Arnold Schwarzenegger (as the Terminator).  Biogenically grown tissues would be natural and could offer better performance than tissues a person might have via birth.

But, what has me doubting this is a trip to the mall.  I went to Teavana and was waited on by a group of heavily modified twenty-somethings.  The woman who waited on me had pierced cheeks, the bridge of her nose, ears (of course), several tattoos and a sub-dermal implant.  Now I consider I have an open mind, but I can't say I get the sub-dermal implants.  Hers looked like a misshaped heart (it was hard to tell because of the scarring).  But, if my attitude about her modifications when our age differences are about ten years what about twenty years from now?

Would the world trend toward real horns and perhaps functional tails in twenty years or will people be willing to have hands and feet taken to get robotic ones in their place?  Which would you rather have?

Thursday, April 22, 2010

Cyberpunk implants in the Biogenic age

So I have been thinking hard about this game world.  I am a fairly thoughtful person and am rather unencumbered by a previous love of cyberpunk beyond "Blade Runner was cool".  As such a person I have taken a very realistic approach to my game setting so far.  But right now the feel ("Minority Report" without psychics or Tom Cruise) is not quite what I'd take the time to play.

It is time to spark things up.  I don't like the idea of a future with flying cars and I don't think AI robots wanting to rebel is realistic.  But I'd like to at least hit action movie realism but not nerdcore sci-fi.

What to do?

Well, to add color to the game world I have been thinking about body modification.  In a world where organs are grown in jars, burns are healed with "skin in a can" and cosmetic surgery has more in common with cloning than the "plastic surgery" of old.

Why not hybridize animal cells with human cells to create tissues and organs normally found in animals and transplant them to humans.  So in 2032 hardcore body modification would be to have cat eyes installed, or a prehensile tail.  Tattoos are piercings are so old fashioned after all.  So when little Jimmy goes off to college, he can rebel by having wings and horns installed.  But why not when Mom goes off to "Rejuvenation Camp" and literally gets a new face installed.

Now, biogenic implants that alter the structure of the face would be heavily regulated because it would alter the facial recognition profile for a person.  So a person getting a new skull or just face might have some requests to submit to the government as well as practitioners would have strict licenses, supply companies would be required to verify licenses before products are sold.. etc.

Back-alley and underground alterations would be possible using stolen and possibly damaged or bad parts.  Risks of disease and side effects would still not stop people seeking inexpensive and fast implants where few questions were asked.  Criminal or underclass people using these services would be prohibited from polite society as nerve damage, disease or disfigurement would be fairly evident.



Monday, April 19, 2010

The 30 year cycle and the Cyberpunk world of 2032

Here is more "Nerd Fail" fodder but I am compelled to post it anyhow...

In 1988 I was in going into high school and I loved skateboarding and thought that 1950s fashion was cool.  Even 50s music was cooler, as far as "oldies" went.  Bands with a 50s vibe were great and a lot of the "Modern Rock" or "New Wave" music movements were influenced by 50s music.  In my mind the 80s was a cultural mashup of the 50s.

Then in the 1990s we had "grunge".  Things had a more decidedly "Hippie" feel, but suddenly this was acceptable (prior to that it felt sloppy and dumb).  The 80s were less political (at least for me), while the 1990s felt more like the 60s as far as liberal politics went.  We saw a rise of the Earth Liberation Front just as we saw Waco burn or the Oklahoma city bombing.  The 1990s were a mashup of the 1960s.

Once 2000 came around, things felt influenced by the 70s.  We even watched a show called "That 70s Show" -- you can't get more transparent than that!  There was a musical based on the music of Abba...  But most of all there was the issue of "Executive Privilege" and the similarities between the Nixon administration and the Bush administration.  Like the 70s, the 2000s were a time of shadowy politics and divided population who felt powerless to do much other than watch things unfold. Unpopular wars, spying, back room deals, the power of activist journalism.. the 1970s had some similarities.

Now that we look into 2010 and beyond we can expect some similarities to the 1980s, and by proxy the 1950s.  I expect we will see the economy rebound and conspicuous consumption increase (iPad or new iPhone anyone?).  Personal indulgence will be popular as social media and mobile technologies increase in popularity and capability.  Music will be tight and possibly more electronic as all things digital are considered fashionable.  Politically people will be more apathetic and assume the bad times are behind.  Perhaps President Obama will have a second term, or a moderate and popular republican will take the next two terms.  In my gameworld this administration contributes to the further fall from grace the United States has been feeling for the last 10 years.  Possibly some scandal or relaxed regulations allow another massive financial collapse at the end of the decade.

I think we can expect 2020 to be a time of radicalism.  Rebellion to the consumerism and consumption of the 2010s will make environmentalism and a return to hand-crafted goods and values popular.  We might see old environmental figures and movements resurge and become mainstream again.  In my fictional gameworld this is when we see the North American Union form and the governments of Canada, the US and Mexico merge in response to the economic power of the "BRIC" countries (Brazil, Russia, India and China).  In my gameworld the "socialization" of the new United States and NAU members will lead to massive government programs and control of the economy.

Then, 2030 will be like 2000 or 1970.  There will be political double-dealing, government corruption and a apathetic public who parties the days away feeling like those problems do not matter or there is nothing to be done to change the situation.  The gameworld set in 2032 will be just as the corruption is becoming rampant but undetected by most people.  Just like in the early days of the second Iraq war the public will be thrilled at the success and victories in the public's name (but ignorant of the idea that one person's victory is another's defeat).  The United States, or NAU will lack the power or will to make military victories -- but victories over homelessness, drug addiction, unemployment, equality and other social ills will be likely targets.  Just as "Shock and Awe" in Iraq gave way to a violent insurgency, these victories will be expensive and hollow.  The burden of social program obligation will be a yoke on the necks of all citizens and the freedom and liberty will already be given up to the corrupt government.

This is how the 30 year cycle will effect the future as I consider it for my Cyberpunk gameworld...

(submit your ideas below)

Cyberpunk Character: Larry

Larry was born in 1986, in 2032 he was 46. Back in 2008 Larry graduated from college with a degree in Computer Science.  In 2010 he got a job with the government and by the time 2017 rolled around, Larry was married with a son and happy.

In 2020 Larry took a job with the Department of Homeland Security and started work on "black" projects.  The demands of these classified projects and constant moves to seek promotions took their toll on his marriage and in 2025, at the age of 39 Larry had divorced and lost all custody of his son in a bitter court battle.  Larry became bitter and started drinking.  

About this time, the North American Union was formed and the government functions of the United States, Canada and Mexico merged.  The merge of functions impacted domestic Law Enforcement the most as the prior laws and agencies changed over to uniform laws.  These changes cost Larry the promotions he had been seeking. Larry's bitterness left him a drunk and a racist.  He blamed all his problems on "non-whites", but specifically on "Mexicans".  In 2030, Larry moved to a different job at a DHS data center in a position in "Mission 12", a classified DHS unit to track various US Citizens.  

Larry's job initially did not give him access to know why he was tracking these people.  He assumed they were enemies of the state of some sort and that his information was allowing their arrest.  After a year of work on a new version of the tracking system, Larry noticed in the local news two of his targets (a mother and daughter) had been found dead beside the interstate in a maintenance tunnel.  After a quick Google, Larry was surprised to learn that every one of his targets in the last year were either missing or dead and none had been published in any court documents.  While he could accept several of the targets had likely been "Mexican Gang members", not all of them could be criminals and therefore not all deserved to be dead.

Upon this search in Google, Larry's accesses were flagged and within a month he was placed on probationary leave.  He did receive a "Operating a Manual Vehicle Under the Influence" but Larry was convinced it had more to do with his discovery.  While on administrative leave Larry discovered a flaw in the tracking system which gave him access to tracking query targets in real time. 

Starting with just one person, Larry rescued the targets from arrest and potential murder at the hands of "Mission 12".  Now Larry is a target himself but will not stop until this shadowy police unit is disbanded and the targets are allowed to live in freedom.  He still dislikes "non-whites" and misses his family.  He knows if he every attempts contact with his son it will cost both of them their lives, so he refuses to admit his desire to find him.

Larry
MP (Wisdom):       10 (Average)
MS (Intelligence):   11 (Above Average)
ME (Willpower):     11 (Stubborn)
MI (Charisma):        8 (Below Average)
BP (Strength):         9 (Below Average)
BS (Dexterity):       10 (Average)
BE (Endurance):      9 (Below Average)
BI (Beauty):            8 (Below Average)

Skills:
Government Computer Systems(MS) +14
Computer Vulnerability Exploitation(MS) +10
Government Contacts(MS) +6

Detriments:
Wanted Criminal (treason): -15
Compelled to help victims of "Mission 12" targeting: -5
Racist (toward "non-whites"): -3
Alcoholism: -3

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